Darksiders — Settings, Requirements & Optimization

2010 · Action · THQ · ESRB Mature · Metacritic 83

Darksiders cover art
Why this page is useful: AI search can describe Darksiders, but it can't turn your specific GPU, CPU, resolution and refresh rate into a printable settings card. Run the generator below to build yours — it stays in your browser, nothing is uploaded.

Optimize Darksiders for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Darksiders for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Darksiders Settings Card

Preset: High · Est. 5678 FPS @ 1080p
Preset recommendationHigh
Expected FPS band5678 FPS
Target refresh60 Hz
UpscalerDLSS/FSR not needed at this resolution
Ray tracingRT optional — raster first
Frame capYour estimated range (56–78 FPS) partially meets 60 Hz — drop one preset step or enable the upscaler to hold it.

Generated at GameFigs on 2026-08-21. Game demand tier: 3/9.

Official system requirements

Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows XP SP3, Vista SP1, Windows 7, DirectX 9.0cOS: Windows XP SP3, Vista SP1, Windows 7, DirectX 9.0c
MemoryProcessor: AMD Athlon 64 Processor 3800+ 2.4Ghz or better, Intel Pentium 4 530 3.0Ghz Processor or betterProcessor: AMD Athlon 64 X2 5200+ Dual Core 2.60Ghz, Intel Core 2 Duo E6420 Dual Core 2.13Ghz
GraphicsMemory: 1GB XP, 2GB Vista / Windows 7Memory: 2GB XP, 3GB Vista / Windows 7
StorageHard Disk Space: 12GBHard Disk Space: 12GB
DirectXVideo Card: NVIDIA (GeForce 8800/GeForce GT220) 256MB graphics card or better, ATI Radeon X1900 256MB graphics card or better ( must support pixel shader 3 )Video Card: NVIDIA (GeForce GTS 240) 256MB graphics card or better, ATI Radeon HD3870 256MB graphics card or better ( must support pixel shader 3 )

About Darksiders

In Darksiders, you play as War - one of the Four Horsemen Of The Apocalypse. Two kingdoms, Heaven and Hell, could never solve their disagreements and battled each other from the beginning of time. "The Charred Council" arose in between two sides forming the brotherhood of Four Horsemen - War, Death, Strife and Fury. With these for horsemen on the watch and all the conflicts end, humanity has been born - a "Kingdom of Man". Council has created Seven Seals, that must be broken, when "The Kingdom of Man" will be ready for an Endwar. When our protagonist, War arrives on Earth, he sees that the final battle between Good and Evil already emerged without breaking Seven Seals. After fighting a demon called Straga, he is summoned by the council. It accuses him of destroying the balance, and that now the Apocalypse is unstoppable. Convincing the council in his innocence, War now has to stop the Endwar. Darksiders is a typical hack-and-slash game that lets you produce comboes with two primary weapons - Chaoseater and Scythe - and various gadgets. While defeating his enemies, War can execute them with brutality. The gameplay is undertoned with dark mythology bound with the present days.

SingleplayerSteam AchievementsRPGOpen World

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Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Darksiders optimization card is computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.