Tool Usage Guides
Short, practical walkthroughs that put the GameFigs tools to work on real setup decisions. Pick a problem, open the tool.
Start from the Pro Settings database — real sensitivity, resolution and hardware setups from pro players — or browse the full game library and the complete tool list.
Fallout 4: the settings that actually cost you FPS
Godrays, Weapon Debris and shadow distance are not equal costs. Cut the three that matter and keep the Commonwealth looking right.
Read guide →Rocket League: the FPS cap that actually lowers input lag
Uncapped FPS feels faster and plays worse. Here is the cap to set for your refresh rate, and why frame time matters more than peak FPS.
Read guide →Borderlands 2 PhysX: what it costs on AMD vs NVIDIA
PhysX is the setting behind most Borderlands 2 frame drops — and it behaves completely differently depending on which GPU you own.
Read guide →Tomb Raider (2013): what TressFX and HDAO really cost
Two AMD-sponsored features in the menu are why Tomb Raider underperforms on non-AMD hardware. Turn them off and gain 30–40%.
Read guide →The Witcher 3 on 8GB cards: why High beats Ultra
On an 8GB card, Ultra textures can look worse than High. Here is the VRAM behaviour behind it and the settings to change.
Read guide →Red Dead Redemption 2: Vulkan or DirectX 12?
The API choice changes stability, performance and which errors you see. Here is how to pick based on your GPU.
Read guide →DOOM (2016): which renderer should you use?
Vulkan is the headline feature, but OpenGL is the recovery path when the game will not start. Here is when to use each.
Read guide →Cyberpunk 2077: the five settings to lower first
Not all settings are equal in Night City. Cut these five in order and you keep the look while getting the frames back.
Read guide →Skyrim: why a 60 FPS cap prevents crashes
Skyrim’s physics is tied to frame rate. On a high-refresh monitor, uncapped FPS causes physics glitches and crashes — here is why.
Read guide →Apex Legends: what +fps_max actually does
Capping your frame rate is the most-reported stability fix in Apex. Here is the command, the number to pick, and what else to change.
Read guide →Keep your aim consistent when you switch games (eDPI
Copy a sensitivity between games and your aim falls apart — here is how eDPI and cm/360 keep your muscle memory intact.
Read guide →Understand refresh rate vs real FPS before buying a monitor
A 240Hz monitor is wasted if your GPU only pushes 120 FPS. Learn what refresh rate vs real FPS really means before you buy.
Read guide →Trade sharpness for frames with render scaling
A new game stutters at native resolution — drop render scaling first and reclaim frames before you buy a new GPU.
Read guide →Know if it's you or the server before raging
Game won't connect? Check the official server-status pages and measure your own ping before you reboot the router in a rage.
Read guide →Check a controller and your peripherals before you blame
Stick drift, dead keys, and dead zones feel like skill issues — until you test the hardware. Here is how to verify your gamepad and keyboard first.
Read guide →What a reaction-time score actually tells you (and what it
A reaction-speed test returns a number in milliseconds — but the score is about reflexes and focus, not your rank. Here is how to read it.
Read guide →Warm up your aim and keep sensitivity consistent across
A two-minute browser aim drill plus a consistent sensitivity is more useful than buying a new mouse. Here is the routine.
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