Grand Theft Auto: Vice City — Settings, Requirements & Optimization

2002 · Action · Rockstar North · ESRB Mature · Metacritic 94

Grand Theft Auto: Vice City cover art
Why this page is useful: AI search can describe Grand Theft Auto: Vice City, but it can't turn your specific GPU, CPU, resolution and refresh rate into a printable settings card. Run the generator below to build yours — it stays in your browser, nothing is uploaded.

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Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

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This is a planning estimate derived from the game's demand tier, not a benchmark.

My Grand Theft Auto: Vice City Settings Card

Preset: Ultra · Est. 4765 FPS @ 1080p
Preset recommendationUltra
Expected FPS band4765 FPS
Target refresh60 Hz
UpscalerDLSS/FSR not needed at this resolution
Ray tracingRT optional — raster first
Frame capYour estimated range (47–65 FPS) partially meets 60 Hz — drop one preset step or enable the upscaler to hold it.

Generated at GameFigs on 2026-08-21. Game demand tier: 2/9.

Official system requirements

Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:
ProcessorOS: Microsoft® Windows® 2000/XP
MemoryProcessor: 800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
GraphicsMemory: 128 MB of RAM
StorageGraphics: 32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)
DirectXDirectX Version: Microsoft DirectX® 9.0
Item 7Hard Drive: 915 MB of free hard disk space (+ 635 MB if video card does NOT support DirectX Texture Compression)
Item 8Sound Card: Sound Card with DirectX 9.0Recommended:

About Grand Theft Auto: Vice City

Grand Theft Auto: Vice City is a third-person shooter with an open world. The game is set in a fictional city during the 1980’s and exhibits a unique design of locations, people, and objects, resembling the real world’s counterparts of Vice City, mainly Miami, FL. GTA: Vice City is a fourth game of the series, following Grand Theft Auto III. The main character is introduced as Tommy Vercetti, an Italian-American mobster who works for a wealthy crime family. Throughout the story, the player will observe as the protagonist rises the ranks, sometimes making decisions of questionable nobility or profit. Our goal as a player is to ensure that Vercetti becomes the boss of all of Vice City’s mafia, and various story characters will help us or prevent us from achieving this goal. The worlds of Grand Theft Auto series have long been worked upon and have been done in much detail, and Vice City is no different. The people on the sidewalks, the stylish cars and neon light clubs, the sky-high buildings and lively piers and beaches, everything will bring nostalgic feelings to those of players, whose eyes have seen the glory of this time. The gameplay, however, bears little difference from its predecessor, continuing the trend of big guns, explosions, and cop chases.

SingleplayerMultiplayerAtmosphericGreat Soundtrack

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Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Grand Theft Auto: Vice City optimization card is computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.