Half-Life 2: Lost Coast — Settings, Requirements & Optimization
2005 · Action · Valve Software · ESRB Mature

Optimize Half-Life 2: Lost Coast for your hardware
Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.
Optimize Half-Life 2: Lost Coast for your PC
This is a planning estimate derived from the game's demand tier, not a benchmark.
My Half-Life 2: Lost Coast Settings Card
Generated at GameFigs on 2026-08-21. Game demand tier: 2/9.
Official system requirements
Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: Pentium 4 2.4GHz or AMD 2800+ Processor, 1GB RAM, DirectX 9 level graphics card, Windows XP, Mouse, Keyboard, Internet Connection | — |
| Processor | — | — |
| Memory | — | — |
| Graphics | — | — |
About Half-Life 2: Lost Coast
Essentially a tech demo, “Half-Life 2: Lost Coast” sole purpose was to show off the new high-dynamic-range-rendering of the Source engine, it was a welcome addition to the franchise. It’s a free addition to the game that can be downloaded through Steam by the owners of Half-Life 2. Gordon Freeman founds himself near a group of decaying piers, fully armed and ready to explore the monastery above him, fighting through the Combine forces. High-dynamic-range-rendering introduced realistic lighting effects to the game, emulating even camera’s overexposure to the bright light, which was eventually moved to the main game. Lost Coast story is conveyed without cutscenes, every part of the level is tailored specifically to demonstrate the changes, made by developers. Even though it was originally created for the Half-Life 2, it was removed from the main game, alongside some minor story details. It’s not a full standalone game and wasn’t intended as one.
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Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Half-Life 2: Lost Coast optimization card is computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.