Half-Life 2: Lost Coast — Settings, Requirements & Optimization

2005 · Action · Valve Software · ESRB Mature

Half-Life 2: Lost Coast cover art
Why this page is useful: AI search can describe Half-Life 2: Lost Coast, but it can't turn your specific GPU, CPU, resolution and refresh rate into a printable settings card. Run the generator below to build yours — it stays in your browser, nothing is uploaded.

Optimize Half-Life 2: Lost Coast for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Half-Life 2: Lost Coast for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Half-Life 2: Lost Coast Settings Card

Preset: Ultra · Est. 4765 FPS @ 1080p
Preset recommendationUltra
Expected FPS band4765 FPS
Target refresh60 Hz
UpscalerDLSS/FSR not needed at this resolution
Ray tracingRT optional — raster first
Frame capYour estimated range (47–65 FPS) partially meets 60 Hz — drop one preset step or enable the upscaler to hold it.

Generated at GameFigs on 2026-08-21. Game demand tier: 2/9.

Official system requirements

Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum: Pentium 4 2.4GHz or AMD 2800+ Processor, 1GB RAM, DirectX 9 level graphics card, Windows XP, Mouse, Keyboard, Internet Connection
Processor
Memory
Graphics

About Half-Life 2: Lost Coast

Essentially a tech demo, “Half-Life 2: Lost Coast” sole purpose was to show off the new high-dynamic-range-rendering of the Source engine, it was a welcome addition to the franchise. It’s a free addition to the game that can be downloaded through Steam by the owners of Half-Life 2. Gordon Freeman founds himself near a group of decaying piers, fully armed and ready to explore the monastery above him, fighting through the Combine forces. High-dynamic-range-rendering introduced realistic lighting effects to the game, emulating even camera’s overexposure to the bright light, which was eventually moved to the main game. Lost Coast story is conveyed without cutscenes, every part of the level is tailored specifically to demonstrate the changes, made by developers. Even though it was originally created for the Half-Life 2, it was removed from the main game, alongside some minor story details. It’s not a full standalone game and wasn’t intended as one.

SingleplayerMultiplayerAtmosphericGreat Soundtrack

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Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Half-Life 2: Lost Coast optimization card is computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.