Half-Life Deathmatch: Source — Settings, Requirements & Optimization

2006 · Action · Valve Software · ESRB Mature

Half-Life Deathmatch: Source cover art
Why this page is useful: AI search can describe Half-Life Deathmatch: Source, but it can't turn your specific GPU, CPU, resolution and refresh rate into a printable settings card. Run the generator below to build yours — it stays in your browser, nothing is uploaded.

Optimize Half-Life Deathmatch: Source for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Half-Life Deathmatch: Source for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Half-Life Deathmatch: Source Settings Card

Preset: Ultra · Est. 4765 FPS @ 1080p
Preset recommendationUltra
Expected FPS band4765 FPS
Target refresh60 Hz
UpscalerDLSS/FSR not needed at this resolution
Ray tracingRT optional — raster first
Frame capYour estimated range (47–65 FPS) partially meets 60 Hz — drop one preset step or enable the upscaler to hold it.

Generated at GameFigs on 2026-08-21. Game demand tier: 2/9.

Official system requirements

Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:
ProcessorOS: Windows® 7 (32/64-bit)/Vista/XP
MemoryProcessor: 1.7 GHz Processor, requires support for SSE
GraphicsMemory: 1024 MB RAM
StorageDirectX: Version 8.1
DirectXNetwork: Broadband Internet connection
Item 7Storage: 4 GB available space

About Half-Life Deathmatch: Source

A direct port of the original Deathmatch mode for the half-life to the Source engine slightly improves the game flow, by making controls more responsive and the connection more stable. Half-Life Deathmatch Source recreates the gameplay of the original multiplayer of Half-Life. All players are randomly spawned at the different map points and battle each other within a free-for-all brawl. To acquire any resource (weapons, ammo, health, and energy) players must scavenge the map for the various caches. Victory is achieved by obtaining the largest amount of kills during the match, by eliminating other players. In case of the draw, the player with the least amount of deaths is a winner of the match. Aside from the user created content, there are 8 available maps for the Half-Life Deathmatch: Source.

Multiplayer

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Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Half-Life Deathmatch: Source optimization card is computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.