Half-Life Deathmatch: Source — Settings, Requirements & Optimization
2006 · Action · Valve Software · ESRB Mature

Optimize Half-Life Deathmatch: Source for your hardware
Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.
Optimize Half-Life Deathmatch: Source for your PC
This is a planning estimate derived from the game's demand tier, not a benchmark.
My Half-Life Deathmatch: Source Settings Card
Generated at GameFigs on 2026-08-21. Game demand tier: 2/9.
Official system requirements
Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | — |
| Processor | OS: Windows® 7 (32/64-bit)/Vista/XP | — |
| Memory | Processor: 1.7 GHz Processor, requires support for SSE | — |
| Graphics | Memory: 1024 MB RAM | — |
| Storage | DirectX: Version 8.1 | — |
| DirectX | Network: Broadband Internet connection | — |
| Item 7 | Storage: 4 GB available space | — |
About Half-Life Deathmatch: Source
A direct port of the original Deathmatch mode for the half-life to the Source engine slightly improves the game flow, by making controls more responsive and the connection more stable. Half-Life Deathmatch Source recreates the gameplay of the original multiplayer of Half-Life. All players are randomly spawned at the different map points and battle each other within a free-for-all brawl. To acquire any resource (weapons, ammo, health, and energy) players must scavenge the map for the various caches. Victory is achieved by obtaining the largest amount of kills during the match, by eliminating other players. In case of the draw, the player with the least amount of deaths is a winner of the match. Aside from the user created content, there are 8 available maps for the Half-Life Deathmatch: Source.
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Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Half-Life Deathmatch: Source optimization card is computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.