Metal Gear Solid V: Ground Zeroes — Settings, Requirements & Optimization

2014 · Shooter, Action · Kojima Productions · Metacritic 80

Metal Gear Solid V: Ground Zeroes cover art
Why this page is useful: AI search can describe Metal Gear Solid V: Ground Zeroes, but it can't turn your specific GPU, CPU, resolution and refresh rate into a printable settings card. Run the generator below to build yours — it stays in your browser, nothing is uploaded.

Optimize Metal Gear Solid V: Ground Zeroes for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Metal Gear Solid V: Ground Zeroes for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Metal Gear Solid V: Ground Zeroes Settings Card

Preset: Ultra · Est. 4765 FPS @ 1080p
Preset recommendationUltra
Expected FPS band4765 FPS
Target refresh60 Hz
UpscalerDLSS/FSR not needed at this resolution
Ray tracingRT optional — raster first
Frame capYour estimated range (47–65 FPS) partially meets 60 Hz — drop one preset step or enable the upscaler to hold it.

Generated at GameFigs on 2026-08-21. Game demand tier: 2/9.

Official system requirements

Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows Vista SP2 x64, Windows 7 x64, Windows 8 x64 (64-bit OS Required)OS: Windows 7 x64, Windows 8 x64 (64-bit OS Required)
MemoryProcessor: Core i5-4460 (3.20GHz) or better *Quad-Core or betterProcessor: Core i7-4790 (3.60GHz) or better *Quad-Core or better
GraphicsMemory: 4 GB RAMMemory: 4 GB RAM
StorageGraphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 graphics card required)Graphics: NVIDIA GeForce GTX 760 (DirectX 11 graphics card required)
DirectXDirectX: Version 11DirectX: Version 11
Item 7Storage: 4 GB available spaceStorage: 4 GB available space
Item 8Sound Card: DirectX 9.0c compatible sound cardSound Card: DirectX 9.0c compatible sound card (Surround Sound 5.1)

About Metal Gear Solid V: Ground Zeroes

Metal Gear Solid V: Ground Zeroes is a standalone prologue for the main entry of the series, Phantom Pain. As Snake now is the Big Boss, Ground Zeroes follows Peace Walker entry some little time after it. Considering that Paz Ortega Andrade has died, MSF starts to work in different ways when suddenly there is information that Paz is being detained by Camp Omega on Cuba. The situation becomes even worse when Ricardo "Chico" Libre is sent for rescue and being captured as well. Snake is now headed to Cuba to save them or confirm their deaths.

Still being a stealth action game, spotting system has been changed in Ground Zeroes, as now there is now meters, and the player must navigate through his eyes and ears to understand if he's been spotted. Reflex Mode is also added to the game. When the player is spotted, there is a little gap of time in slow-motion to kill the enemy before he alarms everyone around him. As well now the iDroid system in the game can be connected to your phones in order to have a look at an in-game map.

SingleplayerSteam AchievementsFull controller supportAtmospheric

Similar games you may tune next

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Metal Gear Solid V: Ground Zeroes optimization card is computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.