Metal Gear Solid V: Ground Zeroes — System Requirements, FPS Estimate & Settings

2014 · Shooter, Action · Kojima Productions · Metacritic 80

Metal Gear Solid V: Ground Zeroes cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows Vista SP2 x64, Windows 7 x64, Windows 8 x64 (64-bit OS Required)OS: Windows 7 x64, Windows 8 x64 (64-bit OS Required)
MemoryProcessor: Core i5-4460 (3.20GHz) or better *Quad-Core or betterProcessor: Core i7-4790 (3.60GHz) or better *Quad-Core or better
GraphicsMemory: 4 GB RAMMemory: 4 GB RAM
StorageGraphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 graphics card required)Graphics: NVIDIA GeForce GTX 760 (DirectX 11 graphics card required)
DirectXDirectX: Version 11DirectX: Version 11
Item 7Storage: 4 GB available spaceStorage: 4 GB available space
Item 8Sound Card: DirectX 9.0c compatible sound cardSound Card: DirectX 9.0c compatible sound card (Surround Sound 5.1)

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Metal Gear Solid V: Ground Zeroes's demand tier (tier 2, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 4090392259149
RTX 4080 Super351232134
RTX 4080338223128
RX 7900 XTX375248143
RX 7900 XT351232134
RTX 4070 Ti Super300198114
RX 7800 XT300198114
RTX 4070 Super282186107
RTX 4070264175101
RX 7700 XT272179103
RTX 307024716394
RX 6800 XT296196113
RTX 4060 Ti21714383
RX 6700 XT264175101
RTX 306019913176
RX 6600 XT22514885
RTX 206018011968
GTX 1660 Super1499857
RX 58017211465
GTX 1060 6GB1419353
GTX 16501127443
Intel Arc A77022815187
UHD 770 (integrated)463017

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

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Optimize Metal Gear Solid V: Ground Zeroes for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Metal Gear Solid V: Ground Zeroes for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Metal Gear Solid V: Ground Zeroes Settings Card

Preset: Ultra · Est. 47–65 FPS @ 1080p
Preset recommendationUltra
Expected FPS band47–65 FPS
Target refresh60 Hz
UpscalerDLSS/FSR not needed at this resolution
Ray tracingRT optional — raster first
Frame capYour estimated range (47–65 FPS) partially meets 60 Hz — drop one preset step or enable the upscaler to hold it.

Generated at GameFigs on 2026-09-25. Game demand tier: 2/9.

General tuning rules: drop Shadows, Reflection Quality andVolumetric Fog first (biggest GPU savings, low visual cost); use Render Scale / Resolution Scaling before lowering geometry; enable DLSS/FSR 3 on supported titles; cap FPS to your monitor's refresh rate to smooth frame pacing.

Release & version notes

Official release date: 2014-03-18. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.

SingleplayerSteam AchievementsFull controller supportAtmospheric

About Metal Gear Solid V: Ground Zeroes

Metal Gear Solid V: Ground Zeroes is a standalone prologue for the main entry of the series, Phantom Pain. As Snake now is the Big Boss, Ground Zeroes follows Peace Walker entry some little time after it. Considering that Paz Ortega Andrade has died, MSF starts to work in different ways when suddenly there is information that Paz is being detained by Camp Omega on Cuba. The situation becomes even worse when Ricardo "Chico" Libre is sent for rescue and being captured as well. Snake is now headed to Cuba to save them or confirm their deaths.

Still being a stealth action game, spotting system has been changed in Ground Zeroes, as now there is now meters, and the player must navigate through his eyes and ears to understand if he's been spotted. Reflex Mode is also added to the game. When the player is spotted, there is a little gap of time in slow-motion to kill the enemy before he alarms everyone around him. As well now the iDroid system in the game can be connected to your phones in order to have a look at an in-game map.

● Data updated 2026-08-29

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Metal Gear Solid V: Ground Zeroes optimization card & FPS estimate are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.

Tools for Metal Gear Solid V: Ground Zeroes

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