Metro: Last Light Redux — Settings, Requirements & Optimization

2014 · Shooter, Action · Deep Silver · Metacritic 76

Metro: Last Light Redux cover art
Why this page is useful: AI search can describe Metro: Last Light Redux, but it can't turn your specific GPU, CPU, resolution and refresh rate into a printable settings card. Run the generator below to build yours — it stays in your browser, nothing is uploaded.

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Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Metro: Last Light Redux for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Metro: Last Light Redux Settings Card

Preset: Medium · Est. 6895 FPS @ 1080p
Preset recommendationMedium
Expected FPS band6895 FPS
Target refresh60 Hz
UpscalerFSR 3 Quality (or DLSS if supported) — Quality mode
Ray tracingRT optional — raster first
Frame capYour estimated range (68–95 FPS) clears your 60 Hz target — lock it with a frame cap to reduce GPU load.

Generated at GameFigs on 2026-08-21. Game demand tier: 4/9.

Official system requirements

Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows Vista, 7 or 8 (64-bit only)OS: Windows 7 or 8 (64-bit only)
MemoryProcessor: Dual Core CPU (2.2+ GHz Dual Core CPU or better)Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
GraphicsMemory: 2 GB RAMMemory: 4 GB RAM
StorageGraphics: DirectX 10, Shader Model 4 compliant graphics cards (GeForce 8800 GT 512 MB, GeForce GTS 250, etc)Graphics: DirectX 11 compliant graphics card (GeForce GTX 480 and above)
DirectXDirectX: Version 10DirectX: Version 11
Item 7Storage: 10 GB available spaceStorage: 10 GB available space
Item 8Additional Notes: 64-bit onlyAdditional Notes: (64-bit only)

About Metro: Last Light Redux

It is the sequel to the game Metro 2033. Both games are based on the world of Dmitry Glukhovsky's novel Metro 2033 - in post-apocalyptic Moscow, in the tunnels of subway lines groups of very different people survive. And not only people. There are mutated people there, and mutated animals. They are distinguished by unusual abilities, but even more - behaviour strategies. In the struggle for the remnants of resources, all these beings spend their gloomy days. All characters use unusual and unexpected means for life and war. Something is created from the remnants of a past, normal life, something has already appeared in a new, changed world. Locations are struck by an unusual synthesis of the ruins of a known world and traces of a catastrophe. From the previous game Metro: Last Light differs, according to general opinion, by careful work on the remarks and shortcomings of the previous game. The set of weapons is significantly expanded, the technologies of Metro 2033 have become more developed. The game has two fundamentally different endings and five additions.

SingleplayerSteam AchievementsMultiplayerFull controller supportAtmospheric

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Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Metro: Last Light Redux optimization card is computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.