Paladins — Settings, Requirements & Optimization

2016 · Shooter, Action · Hi-Rez Studios · ESRB Teen · Metacritic 78

Paladins cover art
Why this page is useful: AI search can describe Paladins, but it can't turn your specific GPU, CPU, resolution and refresh rate into a printable settings card. Run the generator below to build yours — it stays in your browser, nothing is uploaded.

Optimize Paladins for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Paladins for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Paladins Settings Card

Preset: Low · Est. 7198 FPS @ 1080p
Preset recommendationLow
Expected FPS band7198 FPS
Target refresh60 Hz
UpscalerFSR 3 Quality (or DLSS if supported) — Quality mode
Ray tracingRT off unless GPU tier ≥ 6; prefer raster settings
Frame capYour estimated range (71–98 FPS) clears your 60 Hz target — lock it with a frame cap to reduce GPU load.
Your CPU tier sits below what Paladins typically wants — expect frame dips in busy scenes even with a strong GPU.

Generated at GameFigs on 2026-08-21. Game demand tier: 8/9.

Official system requirements

Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows XP SP2, Windows Vista or Windows 7OS: 64-bit: Vista, Win 7, Win 8, Win 10
MemoryProcessor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHzProcessor: Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
GraphicsMemory: 2 GB RAMMemory: 4 GB RAM
StorageGraphics: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher)Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better with 768 MB+ of VRAM (DirectX 11 Compatible)
DirectXStorage: 10 GB available spaceNetwork: Broadband Internet connection
Item 7Sound Card: DirectX compatible sound cardStorage: 10 GB available space
Item 8Sound Card: DirectX compatible sound card

About Paladins

Paladins (also known as Paladins: Champions of the Realm) is a free-to-play multiplayer first-person shooter. The game is, according to developers, influenced by Team Fortress 2 and is an example of hero shooter subgenre: a type of multiplayer shooter in which you choose to play as one of the pre-made characters with unique abilities and weapons¬. The primary game mode in Paladins is the siege. Two teams are fighting for the capture point in the center of the map. When a team successfully seizes the capture point, it gets 1 Objective Point, and the Payload spawns for them. Now they must escort the Payload to the enemy’s base to get additional Objective Point. The hostile team can, however, steal the Payload to get Objective Point themselves. Once a team gets 4 Objective Points, it wins the match. There are more than 38 heroes (or “champions” as they are called in the game) available in Paladins. Initially, the player has access to 5 of them at any time, and 4 more are in a two-week rotation. To permanently get any other champion, the player has to buy the champion via in-game currency or buy the champions pack for real money.

Steam AchievementsMultiplayerCo-op

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Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Paladins optimization card is computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.