Quake Champions — Settings, Requirements & Optimization

2017 · Shooter, Action · id Software · ESRB Mature

Quake Champions cover art
Why this page is useful: AI search can describe Quake Champions, but it can't turn your specific GPU, CPU, resolution and refresh rate into a printable settings card. Run the generator below to build yours — it stays in your browser, nothing is uploaded.

Optimize Quake Champions for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Quake Champions for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Quake Champions Settings Card

Preset: Low · Est. 81113 FPS @ 1080p
Preset recommendationLow
Expected FPS band81113 FPS
Target refresh60 Hz
UpscalerFSR 3 Quality (or DLSS if supported) — Quality mode
Ray tracingTry RT Low/Medium; drop if FPS dips below your target
Frame capYour estimated range (81–113 FPS) clears your 60 Hz target — lock it with a frame cap to reduce GPU load.
Your CPU tier sits below what Quake Champions typically wants — expect frame dips in busy scenes even with a strong GPU.

Generated at GameFigs on 2026-08-21. Game demand tier: 6/9.

Official system requirements

Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows 7 and laterOS: Windows 7 and later
MemoryProcessor: AMD Phenom II X4-945 / Intel Core 2 Quad 6600Processor: AMD FX-8320 / Intel i5-2400
GraphicsMemory: 8 GB RAMMemory: 16 GB RAM
StorageGraphics: AMD R7 240 GB / Nvidia GT 730 2GB / Intel HD 530Graphics: AMD R9 290 4GB / Nvidia GTX 770 4GB
DirectXNetwork: Broadband Internet connectionNetwork: Broadband Internet connection
Item 7Storage: 20 GB available spaceStorage: 20 GB available space

About Quake Champions

Quake Champions is a multiplayer competitive FPS developed by Id Software.

The gameplay resembles the same arena shooter mechanics as the previous installments. For the first time in the series, the so-called champions appear in the game. Each champion has a different amount of health, top speed and a unique ability that can be used once in 20-45 seconds depending on the champion and needs to be recharged after usage. The abilities are designed using the rock-paper-scissors principle with each ability serving as a counter to another. This was done in order to put emphasis on a player's skill and not the chosen character. The game also features character customization system which allows changing the look of any selected champion.

There is no loadout system in the game whatsoever. Players have to pick up the weapons scattered on the map.

Steam AchievementsMultiplayerHorror

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Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Quake Champions optimization card is computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.