Quake Champions — Settings, Requirements & Optimization
2017 · Shooter, Action · id Software · ESRB Mature

Optimize Quake Champions for your hardware
Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.
Optimize Quake Champions for your PC
This is a planning estimate derived from the game's demand tier, not a benchmark.
My Quake Champions Settings Card
Generated at GameFigs on 2026-08-21. Game demand tier: 6/9.
Official system requirements
Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows 7 and later | OS: Windows 7 and later |
| Memory | Processor: AMD Phenom II X4-945 / Intel Core 2 Quad 6600 | Processor: AMD FX-8320 / Intel i5-2400 |
| Graphics | Memory: 8 GB RAM | Memory: 16 GB RAM |
| Storage | Graphics: AMD R7 240 GB / Nvidia GT 730 2GB / Intel HD 530 | Graphics: AMD R9 290 4GB / Nvidia GTX 770 4GB |
| DirectX | Network: Broadband Internet connection | Network: Broadband Internet connection |
| Item 7 | Storage: 20 GB available space | Storage: 20 GB available space |
About Quake Champions
Quake Champions is a multiplayer competitive FPS developed by Id Software.
The gameplay resembles the same arena shooter mechanics as the previous installments. For the first time in the series, the so-called champions appear in the game. Each champion has a different amount of health, top speed and a unique ability that can be used once in 20-45 seconds depending on the champion and needs to be recharged after usage. The abilities are designed using the rock-paper-scissors principle with each ability serving as a counter to another. This was done in order to put emphasis on a player's skill and not the chosen character. The game also features character customization system which allows changing the look of any selected champion.
There is no loadout system in the game whatsoever. Players have to pick up the weapons scattered on the map.
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Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Quake Champions optimization card is computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.