Sid Meier’s Civilization VI — Settings, Requirements & Optimization
2016 · Strategy, Simulation · Aspyr Media · ESRB Everyone 10+ · Metacritic 88

Optimize Sid Meier’s Civilization VI for your hardware
Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.
Optimize Sid Meier’s Civilization VI for your PC
This is a planning estimate derived from the game's demand tier, not a benchmark.
My Sid Meier’s Civilization VI Settings Card
Generated at GameFigs on 2026-08-21. Game demand tier: 3/9.
Official system requirements
Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64 | OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64 |
| Memory | Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater | Processor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater |
| Graphics | Memory: 4 GB RAM | Memory: 8 GB RAM |
| Storage | Graphics: 1 GB & AMD 5570 or nVidia 450 | Graphics: 2GB & AMD 7970 or nVidia 770 or greater |
| DirectX | DirectX: Version 11 | DirectX: Version 11 |
| Item 7 | Storage: 12 GB available space | Storage: 12 GB available space |
| Item 8 | Sound Card: DirectX Compatible Sound Device | Sound Card: DirectX Compatible Sound Device |
About Sid Meier’s Civilization VI
The sixth installment in Sid Meier’s Civilization series. Like in all previous Civilization games, the player controls one of eighteen unique historical civilizations, builds its cities, explores the hexagonal map of the world, researches technologies, develops his country's culture, establishes relationships with other civilizations and wages wars. All the traditional victory types are in place, and a new one, religious, is introduced.
A distinct new feature in the sixth part is that city improvements are no more concentrated in each city's only main tile. Instead, they are distributed throughout its whole surrounding area. Each of them is now considered a "district" with a specific purpose, and some of them should be built only on specific terrain. Similarly, wonders now occupy tiles on their own. Technology tree was also modified to take into account the player's terrain improvements that may speed up the research of certain technologies. Cultural achievements, such as Opera or Drama, are no more considered "technologies" and form a separate Civics research tree instead. Also, unlike most of its predecessors, Civilization VI allows stacking similar types of military units.
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Tune settings →Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Sid Meier’s Civilization VI optimization card is computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.