Sid Meier’s Civilization VI — System Requirements, FPS Estimate & Settings
2016 · Strategy, Simulation · Aspyr Media · ESRB Everyone 10+ · Metacritic 88

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64 | OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64 |
| Memory | Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater | Processor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater |
| Graphics | Memory: 4 GB RAM | Memory: 8 GB RAM |
| Storage | Graphics: 1 GB & AMD 5570 or nVidia 450 | Graphics: 2GB & AMD 7970 or nVidia 770 or greater |
| DirectX | DirectX: Version 11 | DirectX: Version 11 |
| Item 7 | Storage: 12 GB available space | Storage: 12 GB available space |
| Item 8 | Sound Card: DirectX Compatible Sound Device | Sound Card: DirectX Compatible Sound Device |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Sid Meier’s Civilization VI's demand tier (tier 3, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 285 | 188 | 108 |
| RTX 4080 Super | 256 | 169 | 97 |
| RTX 4080 | 246 | 162 | 93 |
| RX 7900 XTX | 273 | 180 | 104 |
| RX 7900 XT | 256 | 169 | 97 |
| RTX 4070 Ti Super | 218 | 144 | 83 |
| RX 7800 XT | 218 | 144 | 83 |
| RTX 4070 Super | 205 | 135 | 78 |
| RTX 4070 | 192 | 127 | 73 |
| RX 7700 XT | 198 | 130 | 75 |
| RTX 3070 | 179 | 118 | 68 |
| RX 6800 XT | 215 | 142 | 82 |
| RTX 4060 Ti | 158 | 104 | 60 |
| RX 6700 XT | 192 | 127 | 73 |
| RTX 3060 | 145 | 95 | 55 |
| RX 6600 XT | 163 | 108 | 62 |
| RTX 2060 | 131 | 86 | 50 |
| GTX 1660 Super | 108 | 71 | 41 |
| RX 580 | 125 | 83 | 48 |
| GTX 1060 6GB | 102 | 68 | 39 |
| GTX 1650 | 82 | 54 | 31 |
| Intel Arc A770 | 166 | 110 | 63 |
| UHD 770 (integrated) | 33 | 22 | 13 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
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Open profile →Optimize Sid Meier’s Civilization VI for your hardware
Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.
Optimize Sid Meier’s Civilization VI for your PC
This is a planning estimate derived from the game's demand tier, not a benchmark.
My Sid Meier’s Civilization VI Settings Card
Generated at GameFigs on 2026-09-25. Game demand tier: 3/9.
Release & version notes
Official release date: 2016-10-20. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.
About Sid Meier’s Civilization VI
The sixth installment in Sid Meier’s Civilization series. Like in all previous Civilization games, the player controls one of eighteen unique historical civilizations, builds its cities, explores the hexagonal map of the world, researches technologies, develops his country's culture, establishes relationships with other civilizations and wages wars. All the traditional victory types are in place, and a new one, religious, is introduced.
A distinct new feature in the sixth part is that city improvements are no more concentrated in each city's only main tile. Instead, they are distributed throughout its whole surrounding area. Each of them is now considered a "district" with a specific purpose, and some of them should be built only on specific terrain. Similarly, wonders now occupy tiles on their own. Technology tree was also modified to take into account the player's terrain improvements that may speed up the research of certain technologies. Cultural achievements, such as Opera or Drama, are no more considered "technologies" and form a separate Civics research tree instead. Also, unlike most of its predecessors, Civilization VI allows stacking similar types of military units.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Sid Meier’s Civilization VI optimization card & FPS estimate are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.
Tools for Sid Meier’s Civilization VI
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