Cities: Skylines — System Requirements, FPS Estimate & Settings

2015 · Strategy, Simulation · Colossal Order · ESRB Everyone · Metacritic 85

Cities: Skylines cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)OS: Microsoft Windows 7/8 (64-bit)
MemoryProcessor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHzProcessor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
GraphicsMemory: 4 GB RAMMemory: 6 GB RAM
StorageGraphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)
DirectXDirectX: Version 9.0cDirectX: Version 11
Item 7Network: Broadband Internet connectionNetwork: Broadband Internet connection
Item 8Storage: 4 GB available spaceStorage: 4 GB available space

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Cities: Skylines's demand tier (tier 3, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 4090285188108
RTX 4080 Super25616997
RTX 408024616293
RX 7900 XTX273180104
RX 7900 XT25616997
RTX 4070 Ti Super21814483
RX 7800 XT21814483
RTX 4070 Super20513578
RTX 407019212773
RX 7700 XT19813075
RTX 307017911868
RX 6800 XT21514282
RTX 4060 Ti15810460
RX 6700 XT19212773
RTX 30601459555
RX 6600 XT16310862
RTX 20601318650
GTX 1660 Super1087141
RX 5801258348
GTX 1060 6GB1026839
GTX 1650825431
Intel Arc A77016611063
UHD 770 (integrated)332213

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

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Optimize Cities: Skylines for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Cities: Skylines for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Cities: Skylines Settings Card

Preset: High · Est. 56–78 FPS @ 1080p
Preset recommendationHigh
Expected FPS band56–78 FPS
Target refresh60 Hz
UpscalerDLSS/FSR not needed at this resolution
Ray tracingRT optional — raster first
Frame capYour estimated range (56–78 FPS) partially meets 60 Hz — drop one preset step or enable the upscaler to hold it.

Generated at GameFigs on 2026-09-25. Game demand tier: 3/9.

General tuning rules: drop Shadows, Reflection Quality andVolumetric Fog first (biggest GPU savings, low visual cost); use Render Scale / Resolution Scaling before lowering geometry; enable DLSS/FSR 3 on supported titles; cap FPS to your monitor's refresh rate to smooth frame pacing.

Release & version notes

Official release date: 2015-03-10. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.

SingleplayerSteam AchievementsGreat Soundtrack

About Cities: Skylines

Cities: Skylines is a traditional city-building game, which allows players to experience urban planning in all aspects including zoning, road placement, transportation, taxation, and improvement of welfare. Therefore, within the game players are able to assume roles of city’s principal architect and mayor. The history of the city, in control of the player, begins with the 2-by-2 kilometers plot of land and a sum of money to start with. Players have to zone the city, build roads, explore the surroundings, provide infrastructure and jobs to attract new citizens. Once the newcomers settle down, the immediate reaction is expected to establish public services and to set proper taxes. Progressing within the game and developing the city will unlock new upgrades of the urban environment and lead to the territorial expansion. The gameplay also requires the control of several city’s parameter scales like budget, health, employment, and pollution. The game also features a creative sandbox mode, where the architect’s imagination is not restricted in any way.

● Data updated 2026-08-29

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Cities: Skylines optimization card & FPS estimate are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.

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