Half-Life 2: Episode Two — Settings, Requirements & Optimization
2007 · Shooter, Action, Puzzle · Valve Software · ESRB Mature · Metacritic 90

Optimize Half-Life 2: Episode Two for your hardware
Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.
Optimize Half-Life 2: Episode Two for your PC
This is a planning estimate derived from the game's demand tier, not a benchmark.
My Half-Life 2: Episode Two Settings Card
Generated at GameFigs on 2026-08-21. Game demand tier: 2/9.
Official system requirements
Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8.1 level Graphics Card (Requires support for SSE), Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection | — |
| Processor | Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection | — |
| Memory | — | — |
| Graphics | — | — |
About Half-Life 2: Episode Two
Right after the escape from the collapsed Citadel, Gordon Freeman and his companion Alyx Vance learn that Combine used the destruction to open a portal, in order to bring powerful reinforcement. No major changes have been applied to the gameplay since the previous episode, instead, players will be invited to experiment with the gravity gun and more physics objects to use as impromptu ammunition. Episode Two brings back every staple of the series, including physic puzzles, driving sections, because it was developed simultaneously with the Episode One, but unlike first one Episode two has more puzzles, including the biggest puzzle in the series up to date.
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Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Half-Life 2: Episode Two optimization card is computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.