Human: Fall Flat — Settings, Requirements & Optimization

2016 · Indie, Action, Puzzle · 505 Games · ESRB Everyone · Metacritic 70

Human: Fall Flat cover art
Why this page is useful: AI search can describe Human: Fall Flat, but it can't turn your specific GPU, CPU, resolution and refresh rate into a printable settings card. Run the generator below to build yours — it stays in your browser, nothing is uploaded.

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Optimize Human: Fall Flat for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Human: Fall Flat Settings Card

Preset: Low · Est. 76106 FPS @ 1080p
Preset recommendationLow
Expected FPS band76106 FPS
Target refresh60 Hz
UpscalerFSR 3 Quality (or DLSS if supported) — Quality mode
Ray tracingTry RT Low/Medium; drop if FPS dips below your target
Frame capYour estimated range (76–106 FPS) clears your 60 Hz target — lock it with a frame cap to reduce GPU load.
Your CPU tier sits below what Human: Fall Flat typically wants — expect frame dips in busy scenes even with a strong GPU.

Generated at GameFigs on 2026-08-21. Game demand tier: 7/9.

Official system requirements

Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows XP/Vista/7/8/8.1/10 x86 and x64OS: Windows XP/Vista/7/8/8.1/10 x86 and x64
MemoryProcessor: Intel Core2 Duo E6750 (2 * 2660) or equivalent | AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000) or equivalentProcessor: Intel Core2 Quad Q9300 (4 * 2500) or equivalent | AMD A10-5800K APU (4*3800) or equivalent
GraphicsMemory: 1024 MB RAMMemory: 2048 MB RAM
StorageGraphics: GeForce GT 740 (2048 MB) or equivalent | Radeon HD 5770 (1024 MB)Graphics: GeForce GTX 460 (1024 MB) or equivalent | Radeon HD 7770 (1024 MB)
DirectXStorage: 500 MB available spaceStorage: 500 MB available space

About Human: Fall Flat

Human: Fall Flat is a low-poly adventure game with platforming elements and physics-based puzzles. You play as Bob, a fully customizable character that travels from one dream to another. Bob has neither no background nor superpowers. His abilities don’t differ from yours: he can grab things, climb ledges and so on.

Every level consists of multiple puzzles that can be solved in different ways. You can push and pull carts, break walls and interact with everything else comparable to your own size. The game heavily focuses on physics. Puzzles’ solutions are intuitive and make you act like in real life. In their core levels are quite linear: you need to reach the door at another side of the location to get into the next dream. While at the first levels you need to find exits from tiny rooms, the further you go, the larger locations become. There is a lot of content in the game in general, and it clearly references the sandbox genre where you can do almost everything you want.

SingleplayerSteam AchievementsMultiplayerFull controller supportCo-op

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Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Human: Fall Flat optimization card is computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.