INSIDE — Settings, Requirements & Optimization
2016 · Adventure, Action, Puzzle, Indie, Platformer · Playdead · ESRB Teen · Metacritic 87

Optimize INSIDE for your hardware
Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.
Optimize INSIDE for your PC
This is a planning estimate derived from the game's demand tier, not a benchmark.
My INSIDE Settings Card
Generated at GameFigs on 2026-08-21. Game demand tier: 3/9.
Official system requirements
Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | — |
| Processor | OS: Windows 7/10 | — |
| Memory | Processor: Dual Core | — |
| Graphics | Memory: 512 MB RAM | — |
| Storage | Graphics: Supported | — |
| DirectX | Storage: 10 MB available space | — |
About INSIDE
INSIDE is a platform adventure game that transfers the atmosphere of a dystopic world. Players assume the role of a lonely boy, who walks through the monochromatic 2.5D environment and solves various puzzles. By the time main antagonists of the character pursue him throughout the whole world. The main storyline follows the unnamed boy through the in-game world locations including a forest, a farm, and a fictional laboratory, where experiments on bodies are held. The gameplay is divided into levels tied to each location. While completing them, the boy, controlled by players, has to swim, run, climb the obstacles and use his supernatural ability to control bodies with his special helmet. In the course of the travel, the protagonist also comes across a siren-like creature, who gives him gear for breathing underwater. The death occurs in several ways ranging from drowning to being shot with a tranquilizer dart. In addition to the basic ending, the storyline features an alternate one, which unlocks after collecting all the hidden glowing orbs.
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Tune settings →Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the INSIDE optimization card is computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.