Simulate Material Price Swings on Your Income
Results
Visualization
How It Works
Income equals base price times units farmed (farm rate x hours). A price change scales the price by (1 + change percent), so income scales linearly with price. The chart steps the price change from -50% to +50% and plots the resulting income, making it easy to see how sensitive your earnings are to market swings. Coin amounts are illustrative; substitute your game's currency and rates.
What Should You Do?
If prices are volatile, farm when you need materials and sell when prices are high rather than sitting on a full inventory during a crash. The linear relationship means a 50% price drop halves your income for the same effort, so timing matters. Watch for patches or events that shift supply and demand, and use the curve to set a sell threshold.
Frequently Asked Questions
Is this real game currency?
No. The numbers are illustrative coins for modeling. Use your game's actual prices and rates for real planning.
Why is income linear with price?
Because units farmed are fixed by your rate and hours; only the unit price changes, scaling income proportionally.
Should I hold materials during a crash?
If you expect prices to recover and storage is free, holding can help. If prices keep falling, selling sooner limits loss.
Does farm rate change with price?
Not in this model. If competition rises when prices are high, your real farm rate may drop; lower it to reflect that.
Can I model a different time horizon?
Yes, change hours farmed; income scales directly with it for any given price.