Call of Duty: Modern Warfare 3 — Settings, Requirements & Optimization

2011 · Shooter, Action · Aspyr Media · ESRB Mature · Metacritic 85

Call of Duty: Modern Warfare 3 cover art
Why this page is useful: AI search can describe Call of Duty: Modern Warfare 3, but it can't turn your specific GPU, CPU, resolution and refresh rate into a printable settings card. Run the generator below to build yours — it stays in your browser, nothing is uploaded.

Optimize Call of Duty: Modern Warfare 3 for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Call of Duty: Modern Warfare 3 for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Call of Duty: Modern Warfare 3 Settings Card

Preset: Low · Est. 81113 FPS @ 1080p
Preset recommendationLow
Expected FPS band81113 FPS
Target refresh60 Hz
UpscalerFSR 3 Quality (or DLSS if supported) — Quality mode
Ray tracingTry RT Low/Medium; drop if FPS dips below your target
Frame capYour estimated range (81–113 FPS) clears your 60 Hz target — lock it with a frame cap to reduce GPU load.
Your CPU tier sits below what Call of Duty: Modern Warfare 3 typically wants — expect frame dips in busy scenes even with a strong GPU.

Generated at GameFigs on 2026-08-21. Game demand tier: 6/9.

Official system requirements

Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSOS Version: Windows® XP/ Windows® Vista / Windows® 7
ProcessorProcessor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
MemoryMemory: 2 GB
GraphicsGraphics: Shader 3.0 or better 256 MB NVIDIA® GeForce™ 8600GT / ATI® Radeon™ X1950 or better
StorageNetwork: Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.
DirectXDirectX®: DirectX® 9.0c or later
Item 7Disk Space: 16 GB
Item 8Sound Card: DirectX® 9.0c or later

About Call of Duty: Modern Warfare 3

The eighth Call of Duty game overall is the sequel to Modern Warfare 2 and is set in an alternate reality of the modern era. In the campaign mode, the game continues the Modern Warfare storyline about an American spec ops squad Task Force 141 fighting Russian nationalists. The player will control different characters on various military missions across the world. The protagonists from the previous part, Soap MacTavish and John Price, appear in certain missions but are sidelined by several new playable characters, most prominently, the Russian former Spetsnaz operative Yuri. Terrorist leader Vladimir Makarov, the villain of Modern Warfare 2, returns as well, and is trying to provoke the start of World War III. The player’s missions this time will be centered around protecting the West against Makarov’s attacks. The game introduces a new Survival mode, in which the player repeals wave after wave of eternally respawning opponents. This mode allows for multiplayer co-op for two players. The traditional multiplayer mode was revised as well, adding a new reward mechanic, Pointstreaks, in which the player can choose between three sets of rules, called “strike packages”, to count his or her points.

SingleplayerSteam AchievementsMultiplayerCo-op

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Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the Call of Duty: Modern Warfare 3 optimization card is computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.