Dead Cells — System Requirements, FPS Estimate & Settings

2018 · Platformer, Indie, Action, RPG · Plug In Digital · ESRB Teen · Metacritic 88

Dead Cells cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OS7 / 8 / 10Processor: Intel i5+Memory: 4 GB RAMGraphics: Nvidia GTX 460 / Radeon HD 7800 or betterStorage: 500 MB available spaceMouse, KeyboardAdditional Notes: OpenGL 3.2+—
Processor——
Memory——
Graphics——

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Dead Cells's demand tier (tier 7, Demanding (high-end GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 4090855632
RTX 4080 Super775129
RTX 4080744928
RX 7900 XTX825431
RX 7900 XT775129
RTX 4070 Ti Super654325
RX 7800 XT654325
RTX 4070 Super624123
RTX 4070583822
RX 7700 XT593923
RTX 3070543520
RX 6800 XT654325
RTX 4060 Ti473118
RX 6700 XT583822
RTX 3060432916
RX 6600 XT493219
RTX 2060392615
GTX 1660 Super322112
RX 580382514
GTX 1060 6GB312012
GTX 165024169
Intel Arc A770503319
UHD 770 (integrated)1088

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

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Optimize Dead Cells for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Dead Cells for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Dead Cells Settings Card

Preset: Low · Est. 76–106 FPS @ 1080p
Preset recommendationLow
Expected FPS band76–106 FPS
Target refresh60 Hz
UpscalerFSR 3 Quality (or DLSS if supported) — Quality mode
Ray tracingTry RT Low/Medium; drop if FPS dips below your target
Frame capYour estimated range (76–106 FPS) clears your 60 Hz target — lock it with a frame cap to reduce GPU load.
Your CPU tier sits below what Dead Cells typically wants — expect frame dips in busy scenes even with a strong GPU.

Generated at GameFigs on 2026-09-25. Game demand tier: 7/9.

General tuning rules: drop Shadows, Reflection Quality andVolumetric Fog first (biggest GPU savings, low visual cost); use Render Scale / Resolution Scaling before lowering geometry; enable DLSS/FSR 3 on supported titles; cap FPS to your monitor's refresh rate to smooth frame pacing.

Release & version notes

Official release date: 2018-08-07. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.

SingleplayerSteam AchievementsFull controller supportAtmospheric

About Dead Cells

Dead Cells is a roguelike adventure title developed by Motion Twin.

###Story Not much story is present in the game, as only bits of any information are given out to the players. The game takes place at a remote island, where the players take place of the Prisoner. The Prisoner does not speak, yet he can express confusion and frustration using his body language. The Prisoner is basically immortal, as, in case of death, his head disconnects itself from the Prisoner's body, and gets back to the game's starting area.

###Gameplay The game's heavily inspired by The Binding of Isaac, as stated by the developers.

● Data updated 2026-08-29

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Dead Cells optimization card & FPS estimate are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.

Tools for Dead Cells

Check your hardware against this title, then set your gear up for it.

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