Metal Gear Solid V: The Phantom Pain — System Requirements, FPS Estimate & Settings
2015 · Shooter, Action · Kojima Productions · ESRB Mature · Metacritic 91

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows 7x64, Windows 8x64, Windows 10x64 (64-bit OS Required) | OS: Windows 7x64, Windows 8x64, Windows 10x64 (64-bit OS Required) |
| Memory | Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better | Processor: Intel Core i7-4790 (3.60GHz) or better; Quad-core or better |
| Graphics | Memory: 4 GB RAM | Memory: 8 GB RAM |
| Storage | Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required) | Graphics: NVIDIA GeForce GTX 760 (DirectX 11 graphic card required) |
| DirectX | DirectX: Version 11 | DirectX: Version 11 |
| Item 7 | Storage: 28 GB available space | Storage: 28 GB available space |
| Item 8 | Sound Card: DirectX 9.0c compatible sound card | Sound Card: DirectX 9.0c compatible sound card (Surround Sound 5.1) |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Metal Gear Solid V: The Phantom Pain's demand tier (tier 2, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 392 | 259 | 149 |
| RTX 4080 Super | 351 | 232 | 134 |
| RTX 4080 | 338 | 223 | 128 |
| RX 7900 XTX | 375 | 248 | 143 |
| RX 7900 XT | 351 | 232 | 134 |
| RTX 4070 Ti Super | 300 | 198 | 114 |
| RX 7800 XT | 300 | 198 | 114 |
| RTX 4070 Super | 282 | 186 | 107 |
| RTX 4070 | 264 | 175 | 101 |
| RX 7700 XT | 272 | 179 | 103 |
| RTX 3070 | 247 | 163 | 94 |
| RX 6800 XT | 296 | 196 | 113 |
| RTX 4060 Ti | 217 | 143 | 83 |
| RX 6700 XT | 264 | 175 | 101 |
| RTX 3060 | 199 | 131 | 76 |
| RX 6600 XT | 225 | 148 | 85 |
| RTX 2060 | 180 | 119 | 68 |
| GTX 1660 Super | 149 | 98 | 57 |
| RX 580 | 172 | 114 | 65 |
| GTX 1060 6GB | 141 | 93 | 53 |
| GTX 1650 | 112 | 74 | 43 |
| Intel Arc A770 | 228 | 151 | 87 |
| UHD 770 (integrated) | 46 | 30 | 17 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
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Open profile →Optimize Metal Gear Solid V: The Phantom Pain for your hardware
Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.
Optimize Metal Gear Solid V: The Phantom Pain for your PC
This is a planning estimate derived from the game's demand tier, not a benchmark.
My Metal Gear Solid V: The Phantom Pain Settings Card
Generated at GameFigs on 2026-09-25. Game demand tier: 2/9.
Release & version notes
Official release date: 2015-09-01. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.
About Metal Gear Solid V: The Phantom Pain
Metal Gear Solid 5 continues the story of MGS: Peace Walker and MGS V: Ground Zeroes. Snake seeks revenge for the attack on the MSF group 9 years ago, that placed Big Boss into a coma. After the failed assassination attempt, Big Boss takes the code name Venom Snake, delving back into the world of superhumans and espionage. A large-scale story that includes 5 hours of cinematic cutscenes compliments open world exploration with hundreds of audio logs and side missions, forming the atmosphere of military drama with sci-fi elements. MGS5: Phantom Pain has an advanced AI system that will allow enemy soldiers constantly call for reinforcements if they see that something is wrong, forcing players to take down communications and fight or retreat and try again. Players will manage the base by gathering and managing staff, weaponry, and resources, in order to upgrade their personal arsenal and companions.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Metal Gear Solid V: The Phantom Pain optimization card & FPS estimate are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.
Tools for Metal Gear Solid V: The Phantom Pain
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