Overcooked — System Requirements, FPS Estimate & Settings

2016 · Casual, Indie, Arcade, Simulation · Team17 Digital · ESRB Everyone · Metacritic 81

Overcooked cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:—
ProcessorOS: Windows 7 (32-bit)—
MemoryProcessor: Dual Core 2.4Ghz—
GraphicsMemory: 2 GB RAM—
StorageGraphics: GeForce 8800 GT / AMD HD 6850 / Intel HD Graphics 4400 or above—
DirectXDirectX: Version 11—
Item 7Storage: 750 MB available space—
Item 8Sound Card: DirectX Compatible Sound Card—

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Overcooked's demand tier (tier 2, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 4090392259149
RTX 4080 Super351232134
RTX 4080338223128
RX 7900 XTX375248143
RX 7900 XT351232134
RTX 4070 Ti Super300198114
RX 7800 XT300198114
RTX 4070 Super282186107
RTX 4070264175101
RX 7700 XT272179103
RTX 307024716394
RX 6800 XT296196113
RTX 4060 Ti21714383
RX 6700 XT264175101
RTX 306019913176
RX 6600 XT22514885
RTX 206018011968
GTX 1660 Super1499857
RX 58017211465
GTX 1060 6GB1419353
GTX 16501127443
Intel Arc A77022815187
UHD 770 (integrated)463017

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

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Optimize Overcooked for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Overcooked for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Overcooked Settings Card

Preset: Ultra · Est. 47–65 FPS @ 1080p
Preset recommendationUltra
Expected FPS band47–65 FPS
Target refresh60 Hz
UpscalerDLSS/FSR not needed at this resolution
Ray tracingRT optional — raster first
Frame capYour estimated range (47–65 FPS) partially meets 60 Hz — drop one preset step or enable the upscaler to hold it.

Generated at GameFigs on 2026-09-25. Game demand tier: 2/9.

General tuning rules: drop Shadows, Reflection Quality andVolumetric Fog first (biggest GPU savings, low visual cost); use Render Scale / Resolution Scaling before lowering geometry; enable DLSS/FSR 3 on supported titles; cap FPS to your monitor's refresh rate to smooth frame pacing.

Release & version notes

Official release date: 2016-08-01. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.

SingleplayerSteam AchievementsMultiplayerFull controller support

About Overcooked

Overcooked puts the player into the shoes of two restaurant chefs at once. Each level is a kitchen, and your goal is to cook a list of meals following the onscreen recipes. The time is limited, and there are restrictions on how much money the player can spend on the ingredients. The player controls two characters that can be switched at any time or ordered to do a list of actions. The kitchens are often set in the oddball places, such as a pirate ship, two speeding trucks, a pedestrian crosswalk, or an iceberg. The level elements are dynamic and may move or change during the gameplay. Tables and ovens can slide, and the cooks can fall off the level, though they will respawn shortly. There’s a story mode in which cooking is tied to the plot. The game is set in the Onion Kingdom that was attacked by an insatiable spaghetti monster. The chefs travel back in time to refine their cooking skills and feed the monster when it appears again. Since even in the single mode the player has to control two cooks, the game predictably has a co-op multiplayer and a competitive mode in which the players try to “outcook” each other. Both modes, however, are local, and there’s no online multiplayer.

● Data updated 2026-08-29

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Overcooked optimization card & FPS estimate are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.

Tools for Overcooked

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