Rocket League — System Requirements, FPS Estimate & Settings

2015 · Racing, Indie, Sports · Psyonix · ESRB Everyone · Metacritic 86

Rocket League cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows 7 or NewerOS: Windows 7 or Newer
MemoryProcessor: 2.4 GHz Dual coreProcessor: 2.5+ GHz Quad core
GraphicsMemory: 2 GB RAMMemory: 4 GB RAM
StorageGraphics: NVIDIA GTX 260 or ATI 4850Graphics: NVIDIA GTX 660 or better, ATI 7950 or better
DirectXDirectX: Version 9.0cDirectX: Version 9.0c
Item 7Network: Broadband Internet connectionNetwork: Broadband Internet connection
Item 8Storage: 7 GB available spaceStorage: 7 GB available space

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Rocket League's demand tier (tier 2, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 4090392259149
RTX 4080 Super351232134
RTX 4080338223128
RX 7900 XTX375248143
RX 7900 XT351232134
RTX 4070 Ti Super300198114
RX 7800 XT300198114
RTX 4070 Super282186107
RTX 4070264175101
RX 7700 XT272179103
RTX 307024716394
RX 6800 XT296196113
RTX 4060 Ti21714383
RX 6700 XT264175101
RTX 306019913176
RX 6600 XT22514885
RTX 206018011968
GTX 1660 Super1499857
RX 58017211465
GTX 1060 6GB1419353
GTX 16501127443
Intel Arc A77022815187
UHD 770 (integrated)463017

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

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Optimize Rocket League for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Rocket League for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Rocket League Settings Card

Preset: Ultra · Est. 47–65 FPS @ 1080p
Preset recommendationUltra
Expected FPS band47–65 FPS
Target refresh60 Hz
UpscalerDLSS/FSR not needed at this resolution
Ray tracingRT optional — raster first
Frame capYour estimated range (47–65 FPS) partially meets 60 Hz — drop one preset step or enable the upscaler to hold it.

Generated at GameFigs on 2026-09-25. Game demand tier: 2/9.

General tuning rules: drop Shadows, Reflection Quality andVolumetric Fog first (biggest GPU savings, low visual cost); use Render Scale / Resolution Scaling before lowering geometry; enable DLSS/FSR 3 on supported titles; cap FPS to your monitor's refresh rate to smooth frame pacing.

Release & version notes

Official release date: 2015-07-07. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.

SingleplayerSteam AchievementsMultiplayerFull controller support

About Rocket League

Highly competitive soccer game with rocket-cars is the most comprehensive way to describe this game. Technically a sequel to Psyonix’ previous game - Supersonic Acrobatic Rocket-Powered Battle-Cars; Rocket League successfully became a standalone sensation, that can be enjoyed by anyone. Easy to learn, hard to master game mechanics are perfect for the tight controls. Players are invited to maneuver the different fields within several game modes, from arcade to ranked game either 1v1, or in 2v2 and 3v3 teams. Using boosters will not only speed up the car but will allow the car to propel itself into the air. Rocket League provides several levels of customization, where not only the color of your car can be adjusted, but the colors and form of the booster flame, different hats, and little flags. Or players can pick a completely different car. Collaboration with different franchises brought not only original transport but some famous cars, including Batmobile or Delorian from Back to the Future.

● Data updated 2026-08-29

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Rocket League optimization card & FPS estimate are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.

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