This War of Mine — Settings, Requirements & Optimization

2014 · Indie, Adventure, Simulation · 11 Bit Studios · ESRB Mature · Metacritic 83

This War of Mine cover art
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This is a planning estimate derived from the game's demand tier, not a benchmark.

My This War of Mine Settings Card

Preset: High · Est. 5678 FPS @ 1080p
Preset recommendationHigh
Expected FPS band5678 FPS
Target refresh60 Hz
UpscalerDLSS/FSR not needed at this resolution
Ray tracingRT optional — raster first
Frame capYour estimated range (56–78 FPS) partially meets 60 Hz — drop one preset step or enable the upscaler to hold it.

Generated at GameFigs on 2026-08-21. Game demand tier: 3/9.

Official system requirements

Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows XP SP3 (32 bit) / VistaOS: Windows 7/Windows 8
MemoryProcessor: Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 GhzProcessor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
GraphicsMemory: 2 GB RAMMemory: 4 GB RAM
StorageGraphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MBGraphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
DirectXDirectX: Version 9.0cDirectX: Version 9.0c
Item 7Sound Card: DirectX compatibleSound Card: DirectX compatible

About This War of Mine

A small town surrounded by war. The usual order is irrevocably violated, you have to survive, but you are not a soldier and certainly not a superhero. The player controls a group of two to four civilians selected from twelve characters. The goal is simple - to survive the war. Later, new people can join the group. Characters need food, can get sick, freeze, die from wounds. Can run away with all the food stock. The day is different from the night in everything. During the day we equip the shelter, repair and produce weapons and tools - from what can be found. In the afternoon we communicate with neighbours, sometimes with benefit. At night we go out for prey. The night harbours us but also harbours looters, often they are armed. Winter brings cold and freezes water, requires more health and firewood. Decisions that have to be made often have a moral dimension - can one rob an unarmed person if this is a matter of life and death for someone from the group? As in life, events are seen as random and do not repeat from game to game. The same characters can behave very differently, and the siege can sometimes last twenty days, and sometimes eighty.

SingleplayerSteam AchievementsFull controller supportAtmospheric

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Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the This War of Mine optimization card is computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.