Keep your aim consistent when you switch games (eDPI explained)
Copy a sensitivity between games and your aim falls apart — here is how eDPI and cm/360 keep your muscle memory intact.
You finally found your perfect aim in Apex Legends — 800 DPI at 3.0 sensitivity, crisp flicks, confident sprays. Then your friends talk you into a Valorant night, you copy the same number, and your crosshair launches to the other side of the map. Your muscle memory is gone, and you spend the next hour re-learning your own hands. The problem is not you; it is that every game interprets "sensitivity" differently, and there is no single global setting.
Why the Mouse Sensitivity Converter fixes this
The one number that actually travels between games is eDPI (effective DPI) = your mouse DPI × the in-game sensitivity. It strips out the per-game scaling so you can compare feel directly. Plug your DPI and sensitivity into the converter and it returns your eDPI plus the estimated cm/360 and in/360 — the centimeters or inches of mouse movement to complete one full turn. Match the cm/360 in the new game and your aim stays consistent.
Open the Mouse Sensitivity Converter →Enter DPI + in-game sens, get eDPI, cm/360 and in/360 per game.The workflow that actually sticks
- Record your eDPI and cm/360 in your main game once.
- Before switching titles, convert those numbers into the new game's sensitivity field.
- Tweak only if the feel is off — small corrections beat starting from zero.
If you also want to know whether your mouse and GPU can keep up with the settings you prefer, the optimizer helps you pair hardware tiers to how you actually play rather than to marketing specs.
Plan your setup with the Build / Loadout Optimizer →Suggested GPU/CPU/RAM tier by use-case, in plain text.Bottom line: stop guessing sensitivity from memory. Convert eDPI, match cm/360, and your aim carries across every game you install.