For Honor — Settings, Requirements & Optimization

2017 · Massively Multiplayer, Action · Ubisoft · ESRB Mature · Metacritic 76

For Honor cover art
Why this page is useful: AI search can describe For Honor, but it can't turn your specific GPU, CPU, resolution and refresh rate into a printable settings card. Run the generator below to build yours — it stays in your browser, nothing is uploaded.

Optimize For Honor for your hardware

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Optimize For Honor for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My For Honor Settings Card

Preset: Medium · Est. 6895 FPS @ 1080p
Preset recommendationMedium
Expected FPS band6895 FPS
Target refresh60 Hz
UpscalerFSR 3 Quality (or DLSS if supported) — Quality mode
Ray tracingRT optional — raster first
Frame capYour estimated range (68–95 FPS) clears your 60 Hz target — lock it with a frame cap to reduce GPU load.

Generated at GameFigs on 2026-08-21. Game demand tier: 4/9.

Official system requirements

Publisher-published Minimum / Recommended values via RAWG. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
MemoryProcessor: Intel Core i3-550 | AMD Phenom II X4 955 or equivalentProcessor: Intel Core i5-2500K | AMD FX-6350 or equivalent
GraphicsMemory: 4 GB RAMMemory: 8 GB RAM
StorageGraphics: NVIDIA GeForce GTX660/GTX750ti/GTX950/GTX1050 with 2 GB VRAM or more | AMD Radeon HD6970/HD7870/R9 270/R9 370/RX460 with 2 GB VRAM or moreGraphics: NVIDIA GeForce GTX680/GTX760/GTX970/GTX1060 with 2 GB VRAM or more | AMD Radeon R9 280X/R9 380/RX470 with 2 GB VRAM or more
DirectXNetwork: Broadband Internet connectionNetwork: Broadband Internet connection
Item 7Storage: 40 GB available spaceStorage: 40 GB available space
Item 8Sound Card: DirectX-Compatible using the latest driversSound Card: DirectX-Compatible using the latest drivers

About For Honor

For Honor is an action game developed by Ubisoft Montreal. The game mixes the element of fighting and hacks and slashes with a heavy focus on multiplayer. ###Plot and setting The game takes place in the medieval fantasy world and follows the conflict between three factions: the Iron Legion, the Chosen, and the Warborn. Each fraction represents a specific medieval culture: knights, samurai, and Vikings respectively. ###Gameplay The gameplay incorporates elements of the hack-and-slash and fighting game. The player can choose from more than 12 different characters from each of the fractions. The all have their unique moves, weapons, characteristics, abilities, and executions. The fighting system is based on the duel between players. It incorporates the variety of moves such as attacks from different angles, blocks, dodges, stuns, counterattacks, unblockable attacks, and faints. Each character has its progression system which allows one to gain new perks, upgrade weapons, armor as well as the increase in rank that affects matchmaking process. There are six multiplayer modes: they primarily differ from each other by the number of the players involved in the conflict. The multiplayer modes do not feature any PvE battles — the leftovers are team elimination, flag capture and one on one battles.

SingleplayerMultiplayerAtmosphericRPG

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Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • FPS bands, presets and upscaler advice on this page are GameFigs planning estimates from the game's demand tier — not benchmark results.
How the For Honor optimization card is computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). Your GPU and CPU selections map to comparable-class scores. The generator compares your hardware score against the game's demand to pick a starting preset, estimate an FPS band at 1080p/1440p/4K, and recommend an upscaler (DLSS / FSR 3) and ray-tracing posture. The output is a planning guide — always verify in-game with the built-in benchmark when available.